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求高人翻译.英文转中文!1TopStory6.25.2003Lufia&theFortressofDoomturnstenTenyearsago,onJune25,1993,Never-LandCompanyandTaitoquietlyreleasedanRPGknownasEstpolisDenkifortheSuperFamicom.Estpolismadeitsoversea
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求高人翻译.英文转中文!
1
Top Story
6.25.2003 Lufia & the Fortress of Doom turns ten
Ten years ago, on June 25, 1993, Never-Land Company and Taito quietly released an RPG known as Estpolis Denki for the Super Famicom. Estpolis made its overseas debut that same year under the title Lufia & the Fortress of Doom and began one of the most highly-praised RPG sagas on the Super NES, considered by many fans to rival the legendary Final Fantasy series. Ten years and three sequels later, the series has appeared on two —although almost five—other platforms and still enjoys a wildly-loyal fanbase.
In 1993, the original Lufia & the Fortress of Doom offered a fresh spin on the then-obscure RPG genre, with an entertaining story filled with countless twists, bright, vivid graphics and an exceptional soundtrack. Most important, though, were the many memorable characters encountered along the way, including the eccentric Dr. Shaia, the infamous tetrad of Sinistrals, and of course, the mysterious Lufia herself. The player even had the opportunity to control the four legendary heroes of the Lufia world in their battle against the four Sinistrals in an appropriately heroic opening to the series. The game was popular enough for Taito to consider bringing it to the Sega Genesis, although the port was eventually canceled.
Several years later, Lufia II: Rise of the Sinistrals returned players to the Lufia world in the time of the hero, Maxim, to tell the story of his rise to glory and the appearance of the Sinistrals. Lufia II was well-received and featured a number of gameplay additions that have become series traditions, such as the capsule pets and the seemingly-bottomless Ancient Cave. Lufia II's ending, widely considered to be one of the most emotional in RPG history, left a heavy impression on its fans, who eagerly awaited a sequel.
Never-Land Company answered those calls with the announcement of Lufia III: Ruins Chasers for the Sony PlayStation in 1998. Unfortunately, financial difficulties with publisher Nihon-Flex led to what became another, albeit unofficial, series tradition: delays. After changing its name to the simpler Lufia: Ruins Chaser and moving to the Gameboy Color handheld, the third game in the Lufia series was finally canceled in 2000.
1
Top Story
6.25.2003 Lufia & the Fortress of Doom turns ten
Ten years ago, on June 25, 1993, Never-Land Company and Taito quietly released an RPG known as Estpolis Denki for the Super Famicom. Estpolis made its overseas debut that same year under the title Lufia & the Fortress of Doom and began one of the most highly-praised RPG sagas on the Super NES, considered by many fans to rival the legendary Final Fantasy series. Ten years and three sequels later, the series has appeared on two —although almost five—other platforms and still enjoys a wildly-loyal fanbase.
In 1993, the original Lufia & the Fortress of Doom offered a fresh spin on the then-obscure RPG genre, with an entertaining story filled with countless twists, bright, vivid graphics and an exceptional soundtrack. Most important, though, were the many memorable characters encountered along the way, including the eccentric Dr. Shaia, the infamous tetrad of Sinistrals, and of course, the mysterious Lufia herself. The player even had the opportunity to control the four legendary heroes of the Lufia world in their battle against the four Sinistrals in an appropriately heroic opening to the series. The game was popular enough for Taito to consider bringing it to the Sega Genesis, although the port was eventually canceled.
Several years later, Lufia II: Rise of the Sinistrals returned players to the Lufia world in the time of the hero, Maxim, to tell the story of his rise to glory and the appearance of the Sinistrals. Lufia II was well-received and featured a number of gameplay additions that have become series traditions, such as the capsule pets and the seemingly-bottomless Ancient Cave. Lufia II's ending, widely considered to be one of the most emotional in RPG history, left a heavy impression on its fans, who eagerly awaited a sequel.
Never-Land Company answered those calls with the announcement of Lufia III: Ruins Chasers for the Sony PlayStation in 1998. Unfortunately, financial difficulties with publisher Nihon-Flex led to what became another, albeit unofficial, series tradition: delays. After changing its name to the simpler Lufia: Ruins Chaser and moving to the Gameboy Color handheld, the third game in the Lufia series was finally canceled in 2000.
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2003年6月25日lufia &堡垒末日转10
十年前,6月25日,1993年,从未土地公司和台悄悄地发布了一个RPG游戏称为estpolis电机为超级famicom .estpolis作出了自己的海外演出,同年的标题下lufia &堡垒厄运,并开始一个最高度赞扬RPG游戏传奇故事,对超级未做特殊定义的,许多人认为球迷的竞争对手传奇最终幻想系列.十年和三年的后遗症后,该系列上出现了两个,虽然近5 -其他平台和仍然享有疯狂忠诚fanbase .
在1993年,原lufia &堡垒末日提供了新鲜的自旋对当时的模糊角色扮演游戏类型,与娱乐的故事,充满了无数曲折,光明的,生动的图形和一个特殊的原声带.最重要的是,虽然,被许多难忘的人物所遇到的在前进的道路上,包括偏心博士shaia ,臭名昭著的四分体的sinistrals ,当然,神秘的lufia自己.玩家甚至有机会控制的四个传奇英雄的lufia世界在他们的对抗四sinistrals在一个适当的英雄开放的一系列.游戏是受欢迎的足够的台考虑,使之向世嘉的成因,虽然港口,最终取消.
数年后,lufia二:崛起的sinistrals返回球员向lufia在世界的时候,英雄,格言,来讲述他的崛起到辉煌的外观和该sinistrals .lufia二是广受欢迎,并精选了若干游戏增添,已成为系列的传统,如太空舱的宠物和貌似-底古老的洞穴.lufia二世的结束,人们普遍认为其中一个最情绪在RPG游戏的历史,留下了沉重的印象,它的球迷,谁期待已久的续集.
永远地回答了这些公司的要求与公布lufia三:废墟上猎为索尼公司的PlayStation在1998年.不幸的是,财政困难与出版商日本- flex的主导什么,成为另一种,尽管非官方的,一系列的传统:一拖再拖.后改变其名称改为简单的lufia :废墟猎和迁移到彩色的Game Boy掌上型,第三局比赛,在lufia一系列终于被取消了在2000年.
2003年6月25日lufia &堡垒末日转10
十年前,6月25日,1993年,从未土地公司和台悄悄地发布了一个RPG游戏称为estpolis电机为超级famicom .estpolis作出了自己的海外演出,同年的标题下lufia &堡垒厄运,并开始一个最高度赞扬RPG游戏传奇故事,对超级未做特殊定义的,许多人认为球迷的竞争对手传奇最终幻想系列.十年和三年的后遗症后,该系列上出现了两个,虽然近5 -其他平台和仍然享有疯狂忠诚fanbase .
在1993年,原lufia &堡垒末日提供了新鲜的自旋对当时的模糊角色扮演游戏类型,与娱乐的故事,充满了无数曲折,光明的,生动的图形和一个特殊的原声带.最重要的是,虽然,被许多难忘的人物所遇到的在前进的道路上,包括偏心博士shaia ,臭名昭著的四分体的sinistrals ,当然,神秘的lufia自己.玩家甚至有机会控制的四个传奇英雄的lufia世界在他们的对抗四sinistrals在一个适当的英雄开放的一系列.游戏是受欢迎的足够的台考虑,使之向世嘉的成因,虽然港口,最终取消.
数年后,lufia二:崛起的sinistrals返回球员向lufia在世界的时候,英雄,格言,来讲述他的崛起到辉煌的外观和该sinistrals .lufia二是广受欢迎,并精选了若干游戏增添,已成为系列的传统,如太空舱的宠物和貌似-底古老的洞穴.lufia二世的结束,人们普遍认为其中一个最情绪在RPG游戏的历史,留下了沉重的印象,它的球迷,谁期待已久的续集.
永远地回答了这些公司的要求与公布lufia三:废墟上猎为索尼公司的PlayStation在1998年.不幸的是,财政困难与出版商日本- flex的主导什么,成为另一种,尽管非官方的,一系列的传统:一拖再拖.后改变其名称改为简单的lufia :废墟猎和迁移到彩色的Game Boy掌上型,第三局比赛,在lufia一系列终于被取消了在2000年.
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