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阅读理解。AtInstitutefortheFuturegamedesignerJaneMcGonigalcreatesmassive(大规模的)multi-playerfreeonlinerole-playinggames(MMORPGs)whichfocusonsocialchangesandenvironmentalproblems.Shehopesthatplay

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阅读理解。
     At Institute for the Future game designer Jane McGonigal creates massive (大规模的) multi-player free
online role-playing games (MMORPGs) which focus on social changes and environmental problems. She
hopes that players will use their new skills to make the real world better.
     According to Jane our addiction to gaming is actually a great thing so long as we use it properly. Speaking
at the TED (Technology/Entertainment/Design) 2010 Conference Jane says that people should devote more
time to games to build the skills necessary to make the world better. People who take part in MMORPGs
develop specialized skills in problem-solving as a team. So if gamers are willing to take part in role-playing
games based on real-world problems they will be able to work together to find ways that can be used in the
real world.
     Jane focuses on creating the kinds of video games that enable players to make a difference in their own
lives and the lives of those around them. In 2007 she helped create a video game called A World Without Oil
in which 1 800 players tried to find new ways to transport themselves in a world without oil. Even after
completing the game the players focused on the problem and its possible solutions. Her next game Evoke
takes an even more practical way. Game players are mainly young people in Africa. They will learn to create a
business that will help stop problems such as poverty and AIDS on a local level. By the end of the game
players will be guided by experts on how to start their own businesses.
      "We can make any future we imagine and we can play any games we want " she said at the TED
Conference."So let the world-changing games begin."
1. The MMORPGs are created by Jane McGonigal to _________.
A. give gamers more chances to play online games
B. develop gamers' problem-solving skills
C. help gamers get used to social changes
D. make gamers take proper attitudes towards games
2. Which of the following is true about MMORPGs?
A. Role-playing games are real-world problems.
B. They take too much of gamers' spare time.
C. The gamers play different roles in the games.
D. They cost gamers a lot of money to play.
3. What can we learn from the third paragraph? _________
A. A World Without Oil was mainly created for African youth.
B. Gamers can learn how to run a business in Evoke.
C. The gamers of A World Without Oil are all environmentalists.
D. The players taking part in Evoke will start their own businesses.
4. The passage is mainly about _______.
A. some popular online games
B. advice on how to play games
C. games to solve real-world problems
D. ways to develop specialized skills
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